Immersive Interaction Research & Prototyping
VR Meditation, Spatial Perception & Interaction Paradigms
My Role
Student
Tools & Tech
Research Seminar: AR/VR Interaction Paradigms
A systematic literature review on diegetic vs. non-diegetic interfaces. The resulting analysis categorizes interaction techniques based on cognitive load and immersion, providing a framework for evaluating 'naturalness' in mixed reality.
Zensis: VR Meditation
Designed and developed a VR experience using Unity 3D that counteracts motion sickness while promoting mindfulness. The system uses procedural natural environments and spatial audio to ground the user.
OVR Lap: Multi-Location Perception
Investigated the theoretical limits of spatial awareness by proposing a 'multi-view' VR interface. The project visualized how users might monitor and interact with two distinct virtual environments simultaneously.
The Challenge
The rapid evolution of spatial computing challenges established interaction metaphors. Key questions include: How can VR support mental well-being without sensory overload? How do users conceptualize digital objects in physical space (AR)? And can we expand human perception to monitor multiple virtual locations simultaneously?
Approach & Solution
This portfolio entry consolidates three distinct research initiatives conducted at the University of Siegen: 1. Zensis: VR Meditation for Stress Reduction Designed and developed a VR experience using Unity 3D that counteracts motion sickness while promoting mindfulness. The system uses procedural natural environments and spatial audio to ground the user, focusing on calm technology principles. 2. AR/VR Interaction Paradigms (Research Seminar) Conducted a systematic literature review on diegetic vs. non-diegetic interfaces. The resulting analysis categorizes interaction techniques based on cognitive load and immersion, providing a framework for evaluating naturalness in mixed reality. 3. OVR Lap: Multi-Location Perception Investigated the theoretical limits of spatial awareness by proposing a multi-view VR interface. The project visualized how users might monitor and interact with two distinct virtual environments simultaneously, addressing challenges in attention allocation and visual clutter.
Key Outcomes & Impact
Developed a fully functional VR meditation prototype (Zensis) in Unity
Authored a comprehensive semantic analysis of AR/VR interaction metaphors
Designed a conceptual framework for multi-location VR presence (OVR Lap)
Bridge theoretical HCI concepts with practical prototyping in Unity